Gamification is the process of incorporating game elements into nongame environments, like a website, online community, learning management system, or a company’s intranet to increase participation. Gamification aims to involve customers, staff, and collaborators in order to encourage them to cooperate, share, and communicate.
PRODUCT NAME | SW SCORE (OUT OF 100) | AGGREGATED RATINGS (OUT OF 5) |
---|---|---|
Brightspace | 98 | 4.1 |
ClickUp | 98 | 4.5 |
Edmodo | 97 | 3.9 |
TalentLMS | 96 | 4.6 |
Schoology | 96 | 4.5 |
Moodle | 95 | 4.2 |
MeisterTask | 95 | 4.5 |
Canvas LMS | 95 | 4.5 |
Teamphoria | 93 | 4.7 |
Advantage Club | 93 | 5 |