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This paper sets out these issues and arguments and provides practical ideas and advice around gamification – what it is; how it can be used effectively; and also how to manage and deal with the issue and challenges that it raises.
Table of contents
Introduction
What do we mean by ‘gamification’?
How is gamification used in the workplace?
Does gamification work?
Gamification Elements
How can this be applied in Service Desks and across ITSM?
Service Desks
Across ITSM
When is gamification appropriate/inappropriate at the Service Desk?
What are the challenges in making gamification work?
What are the normal objections/concerns regarding gamification? How can these be answered?
How can an organisation adopt gamification?
What sort of benefits and value can be achieved?
What are the potential future applications and developments in this area?
Specific Service Desk examples where gamification can improve quality
References